The Vaults of Shamu
Minotaur (Rogue, Barbarian): Equipment Ideas
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There are alot of variations in "ideal" equipment, depending on what you do want to do with your time (quest, explore, PK etc), what Race/Class you are and what the weaknesses of your character are (that you will want to address through equipment). You may want to equip lots of +ar equipment. You may need +HP equipment. You may choose to emphasize the amount of damage you can do with +damage equipment. You may need equipment that casts beneficial spells on yourself if you cannot cast them yourself (i.e. Haste, Sanctuary, Bless, Armor, Shield etc). You may want to increase your accuracy, especially if you do not have riding, or a high accuracy weapon to use. There are many different options depending on the weaknesses of your character, and what you wish to do.
That being said, Shamu has some very specific equipment needs and weaknesses.
Since Shamu will not have any spells until after level 120, I will need some way to get both Haste and Sanctuary through equipment. Other useful spell affects include Levitation, Detect Invisibility, Improved Invisibility and Fireshield.
Haste: Symbol of Dira, Ring of Bleached Bone, Silk Scarf
Sanctuary: Symbol of Vandyne, Necronomicon, Queen Bee Crown
Levitation: Boot of the Wizard Focault
Detect Invisibility: Sand Ring, Darkland Belt, Red Collar
Improved Invisibility: Wizard's Cloak
Fireshield: Pointed Hat
As a Minotaur, Shamu will also want to look into some equipment that minimizes fire damage. These pieces of equipment are quite rare and expensive, so it may be a while before she can acquire any.
Additionally, Minotaurs tend to have higher HP but lower SP, so Shamu will be looking for equipment that can boost her spell-points for her last two (spell-casting) classes.
Equipment (as of right now):
[used as light] War Banner (alternative: Eye of Kraken)
[worn on finger] a city guard signet ring, a sand ring (alternative: Holy Ring of Maradras)
[worn around neck] a holy symbol of Dira, a holy symbol of Vandyne
[worn on body] a set of darkland plates (alternative: Electrum Breastplate)
[worn on head] a helm of the guardian (alternative: a pointed hat)
[worn on legs] a pair of heavy chaps
[worn on feet] the boots of the wizard of Focault
[worn on hands] brass knuckledusters
[worn on arms] some frosted armplates
[worn as shield] a Manari crest (alternatives: Darkland Shield, Electrum Shield, Dented Shield, Sinbark Targe)
[worn about body] a shimmering white cloak (alternatives: Wizards Cloak, Rat Kings Cloak)
[worn about waist] Darkland Belt
[worn on tail] a sting ray's tail (alternative: Tail Warmer)
[worn around wrist] a pair of silver handcuffs (alternatives: Bracelet of Aged Ivory, White Marble Bracelet)
[left hand] an arcane spellbook
[right hand] a marble stone dagger (alternative: weapon)
Weapons:
To encourage weapon "betters", Shamu tends to switch weapons around and use a variety of different weapons in order to try and master the important ones. Right now, with no weapons yet mastered, Shamu has chosen to concentrate on improving and mastering the spear, sword, axe and dagger before moving on to some lesser known weapons.
Spear: a blue steel spear, a stone spear, the trident of the royal guard, a spear of Cavhfail
Sword: a sword made of white marble, a buccaneer's longsword, the Great Flamberge, a skeletal sabre, the bonesaw, an Electrum Sword
Axe: a meat cleaver, a swashbuckler's battle axe, a brutal axe, a crystal axe
Dagger: a silver thorn, a black onyx dagger, a ritual athame, a slimy dagger, a marble stone dagger, a sacrificial bone dagger
Next weapons: Hook, Halberd, Mace, Whip
Current Armor Resistance (AR):
(Head) Pierce: 37 Bash: 36 Slash: 33 Exotic: 30
(Torso) Pierce: 41 Bash: 40 Slash: 36 Exotic: 35
(Arms) Pierce: 45 Bash: 41 Slash: 40 Exotic: 36
(Legs) Pierce: 52 Bash: 50 Slash: 44 Exotic: 45
(Tail) Pierce: 49 Bash: 46 Slash: 45 Exotic: 40
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